Grammar Rules! Interactive Games (Macmillan Education Australia) is, as the name suggests, an e-Learning multimedia CD ROM providing grammar games for lower, middle and upper primary students. Eight games were designed and developed by Liquid Interactive for the project, with six levels of difficulty for each game. The games have been designed to be deployed [...]
Archive for the ‘e-Learning’ Category
For Seqwater, Liquid are creating virtual tours of Wivenhoe Dam, Wivenhoe Catchment and the Mt Crosby Water Treatment Plant, using high definition cameras to film locations and create 360 degree hubs that people can explore and get information. To get the best possible shots, we’ve climbed cranes, abseiled dam walls, waded through creeks, delved 40 [...]
Expectations of learners are changing, at an increasing pace. How can your learning program reflect changes in thinking – using new technology as an enabler? Marketers have recognized the potential of social media; can social media be used to improve learning outcomes?
There’s no doubt that interactive whiteboards are an exciting new technology as classrooms move progressively into a digital learning environment. It’s all brilliant stuff: a projector is used to display your computer’s desktop onto a whiteboard, and users control the computer using a pen or their finger.
It’s hard to make the connection really, Serious and Games aren’t terms that really go together and there is still a lot of debate about the terminology, effectiveness and viability of this online education development. I remain convinced however that they are here to stay and here’s why. They are not really that serious, they’re [...]
I often find myself explaining the sizzle of marketing projects to education clients and the education benefits of learning programs to marketers. Over time I have developed a theory about this that I think has some merit. To some people our combination of Learning and Marketing services seems a bit random however the two areas [...]
























